StepMania v5
StepMania is a cross-platform rhythm video game and engine. It was originally developed as a simulator of Konami's arcade gameseries Dance Dance Revolution, and has since evolved into an extensible rhythm game engine capable of supporting a variety of rhythm-based game types. Released under the MIT License, StepMania is open source free software.
Several video game series, including In the Groove and Pump It Up Pro use StepMania as their game engine. StepMania was included in a video game exhibition at New York's Museum of the Moving Image in 2005
Features
Custom Songs ("Stepfiles") also known as "Simfiles": StepMania allows users to create their own custom dance patterns to any song in .ogg or .mp3 format. The program includes a comprehensive Step editor to aid the creation of these stepfiles. Despite copyright concerns, many Simfile websites exist where users share and distributed Simfiles for copyrighted songs. Additionally, official DDR and In The Groove songs with their original steps are commonly available for StepMania. Background animations: Support for many types of animations behind the arrows onscreen, including sprite-based animation sequences, a single full-motion video or multiple FMV visualization overlays but are disabled if the song contains exclusive video. Modifiers: Visual mods that affect the scroll of arrows and either increase or decrease difficulty. StepMania includes multiple modifiers featured in Dance Dance Revolution as well as dozens of additional modifiers created exclusively for StepMania. Multiple arrow types: Mines ("Shock" arrows in DDR X): An object that scrolls onto the screen along with the arrows. If a player triggers the mines, they will be penalized by having their dance gauge reduced. This step type was developed for the StepMania-based arcade game In The Groove, and was ported into StepMania itself during development of that title. There are several variations of these objects that effect scoring in different ways. Holds (also called Freeze Arrows): A long arrow that requires you to keep your feet or finger on the corresponding panel for its duration. Rolls: A special hold arrow which requires a rapid tap on to keep alive. This step type was developed for the sequel to In The Groove - In the Groove 2, and was ported into the StepMania 4.0 development builds. Lift: a special type of arrow (colored Gray by default) which requires the key (or panel) to be held down before the note passes and released when the note passes the target arrows. This is different from freeze arrows in that the timing of the press is not important, only when the note is released. Multiple game types, including partial simulation of other dance games like Pump It Up, ParaParaParadise and EZ2Dancer. Real-time lyrics, which display on the opposite side of the screen for stepfiles that have accompanying lyric data. Custom themes: users can create their own skins for Stepmania. StepMania themes can vary from simple replacement of images to drastic changes that can be implemented by scripting its Lua backend. Dancing characters: 2-dimensional and 3-dimensional character models that dance in the background according to a pre-defined routine. Infinite BPMs: an official implementation in StepMania 4 of a bug in the 3.9 series that could be exploited to create "warps" in stepcharts using negative speeds. Network play: support for lobby-based online play, dubbed StepMania Online. Typically, users connect through the StepMania Online[5] centralized server. Network Play is only available with StepMania 5.0 builds or alphas. All players must have a copy of the song chosen by the host in order to play.
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